I am an experienced Software Engineer, Product Manager, and award-winning Creative Producer with roots in the Film, TV, and Gaming industries. I have worked on highly acclaimed shows & games for Nickelodeon, PBS Kids, Sesame Workshop, and Amazon, produced immersive Augmented Reality and Voice apps, and pitched creative for prototype digital & physical products that span several emerging technologies.
I have experience in JavaScript, TypeScript, React, Ruby, C#, PHP, Python, Redux, Rails, Node.JS, Express.js, Unity, PostgreSQL, SQLite, MongoDB, Axios, Cheerio, Websockets, Webhooks, Flux, HTML, CSS, SASS / SCSS, RSpec, Mongoose, Git, GitHub, Webpack, jQuery, Object Oriented Programming (OOP), and other languages & frameworks.
Throughout my career in media, I have worked with several nonprofits, charities, and schools. I currently volunteer with the Children's Media Association, a non-profit bringing together the children's media community through networking events, mentorship, regional job boards and creative partnerships in NYC, LA, and the Bay Area.
I am always open to new concepts, fresh inspiration, and good conversation. I thrive on creative energy and big ideas.
Developer at Primal Screen on Jelly Ben & Pogo: Babysitting Squee, a narrative-driven game for PBS containing three minigames, each technically complex with multiple levels. I used a layered masking system to allow players to draw and cut out shadow puppets, which are used to tell stories.
Developer at Primal Screen on Express Yourself with Elmo and Jesse, an art therapy clay creation game for Sesame Workshop. The game features Jesse, a muppet whose father has died, and encourages kids to express their feelings through art. I used an experimental approach to manipulating Spine assets, allowing free manipulation of a clay ball on the canvas.
Technical Project Manager at Ever Scouts, a live game show for kids 6-11 featuring collaborative social-emotional intelligence lessons. Managed workflow for a team of 8 developers and QA engineers, reducing blocked time and increasing sprint velocity. Developed agile project plans mapped to waterfall product release timelines, improving transparency to senior leadership on technical progress.
Game Developer at Workinman Interactive building synchronous multiplayer games for Amazon Glow, a device that allows play between children and remote caregivers via a screen projected onto a play surface. Lead developer on a port of Backgammon: built all logic & functionality, adapted the game to creative feedback, and fixed QA issues. Support developer on Spidey and His Amazing Friends: Swing into Action.
Product Manager and Lead Producer on the Do Not Touch app, an augmented reality variety show of mini-games featuring Nickelodeon characters. Managed roadmaps, pitched creative, and maintained budget and schedule during an international, multi-platform expansion. Winner of a 2019 Kidscreen Award and two Clio Entertainment Awards (2018 & 2019) for Mobile AR.
Pitched the concept and produced the original version of this voice game, where players have to come up with one of the top 5 answers to a daily-updating roster of questions. Together with the Nickelodeon Digital Consumer Insights team, delivered thousands of responses from real kids across the country and worked them into game data & audio. Remains one of the top kid-directed Alexa skills on the platform.
Spearheaded the first national livestreamed event series for the Childrens Media Association, featuring big-name creators in the kids media space like Craig Bartlett (creator of Hey Arnold) and John Musker (director of The Little Mermaid, Aladdin, and other Disney classics). Defined the structure of the event series and ran live operations on YouTube.
A geographic riff on Wordle. Narrow down possible cities by entering city names, then view their distance to the target city. Keep guessing until you succeed! Frontend built in React.js / Redux. Using GeoDB Cities API & Material UI.
What the Gif?! is a game inspired by Apples to Apples and Cards Against Humanity. The game uses the Giphy API to supply a random set of gifs and categories (played like green cards in Apples to Apples), and Socket.io to enable a realtime game between many players.
Plant Palace is a maze game where youll need to navigate an apartment cluttered with plants to get...well, anywhere! The game is built in vanilla JavaScript and rendered with Canvas API.